Zegas #1 made its debut August 2011 as a limited edition, full color, 28 page, magazine size comic. This self-published effort contains all new material that cannot and will not be seen online in its entirety. This one-man anthology is specifically designed to be read page to page as a physical object, ideally on an issue-by-issue basis.
The first printing is SOLD OUT, as is the second printing (called the “Misprint Edition”). It used to be available mostly at our Etsy store WHITEHAUS.
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Here are a few brief examples of how I worked on certain aspects of Zegas #1. The way I make a comic page changes all the time, but below are the most typical steps I take.
This issue contained a larger cast than I’m used to handling. I’ve gotten used to drawing the main characters, Emily & Boston, but I wasn’t sure how these other folks were gonna look. Thankfully, it didn’t take a slew of study sheets to nail them down.
One panel, three samples: pencil, ink, and color. All by hand.
Another character sketch.
I knew I had to carefully stage this following splash page. Lots going on here, but the main concern was clearly portraying a sense of movement through a specific space. I liked the rough layout and tried to remain faithful to its foundation.
Note: the arcade chase scene from above was made into an 11 x 14 print.
Writing comics has got to be one of the most difficult things I do throughout this entire process. Takes me forever, too. I write and re-write and edit the results while trying not to kill any initial spark they may have had. I’d hate to snuff out the spontaneity of any given scene, so I try not to overwork it.
As far as a “script” goes, I find that scribbling on any ol’ sheet of paper yields better results than typing. I can barely get a sense of how a comic will read any time I read a comic script, by anyone. This is how I’m most comfortable.
Finally, here are a couple of layouts ”Plum”, Boston’s story previewed above (also the only story in Zegas #1 that has portions of digital coloring).
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